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Showing results for tags 'attenuation'.
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Hello, after a small nightmare with switching to new whitewater system I'm a bit stuck with rendering an ocean shot: I would like to see a structure in water dissapear slowly into the abyss. Because Mantra is quite slow I don't want to use the volumes or a uniform volume shader for that (which is recommended). Absorption/Attenuation would be ok I think but it's missing from the Ocean Surface material! It's mentioned in the manual... What's going on? Any ideas how to switch it on? Screenshots, maybe I'm not looking at this correctly: Extra question - any ideas why Mist shelf tool was removed? We're supposed to build our onw on Pyro, right?
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- attenuation
- absorption
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Hi Is it possible to get a fall off and attenuation for the area light like spotlight and point light do i need to make a light shader if yes how would i go about it, i have never worked on a light shader thanks
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- falloff
- attenuation
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