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Found 2 results

  1. Hi all! I have a problem with point normal. In my scene I have a voronoi fractured object represented with one point per fracture. I simulate these points with POP sim, but I can't give a normal direction that follows an (alembic) animation (It's difficult to explain) I attatch two screenshots and the basic scene. Thanks in advance! Test_particles.hip
  2. I'm a bit confused as to which VEX functions these two nodes have access to? Is this noted in the documentation anywhere? For example I can create geometry in an attribWrangle node using addPoint(), addPrim() and addVertex(), however these functions don't seem to work in the pointWrangle. And I can create groups using the addgroup() function in a pointWrangle node but this is not recognised in the attribWrangle node....
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