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Found 2 results

  1. I'm having an issue with the Beach tank shelf tool when I try to use the Ocean Waves SOP (along with a couple of Ocean Spectrum SOPs) to seed the waves. As you can see in the video, the velocity of the waves seems to be transferred to the boundary layer of the simulation, but nowhere else, and the passing of the instanced waves seems to have little impact on the simulation, when the waves should in reality be breaking on the beach. I've already played around a lot with this and I believe it could have something to do with the velocities of the points on which the waves are being instanced, but I'm not sure. Any suggestions would be great, thanks! Beach Tank Issue.mp4
  2. Hello. Sorry if this is a nooby question, I've seen a lot of posts from this website and they've answered a lot of my questions. But this issue I can't seem to find an answer to. I have a default beach tank set up on a grid that is rotated. Barely anything is changed, except for the particle separation and particle radius scale. When I play the simulation, the water goes straight down through the static grid and disappears. There doesn't seem to be any wind affecting it to create waves, and no collisions. I'm not sure what I did wrong here? If anyone can help it will be greatly appreciated. The simulation works fine with higher particle separation, but as soon as I bring that down this happens. Attached is a flipbook of the fluid simulation. Thanks in advance. flipbook.mp4 Edit: I've extruded my terrain geometry and in the static object I've increased the uniform divisions. The geometry representation is set to Convex Hull. Still have the same result.
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