Hello everyone!
I am working on a project where I create points in Houdini to spawn blueprints in Unreal Engine 4.
This works fine so far. But now I got a couple of blueprints that contain static meshes.
When loading my HDA in UE4 i get error messages like:
PIE: Warning: AttachTo: '/Game/_GameAssets/Maps/NeutralLighting/Neutral_Lighting_Scene_01.Neutral_Lighting_Scene_01:PersistentLevel.ext_map_generator_3.HoudiniInstancedActorComponent_44' is not static , cannot attach '/Game/_GameAssets/Maps/NeutralLighting/Neutral_Lighting_Scene_01.Neutral_Lighting_Scene_01:PersistentLevel.Wall_Lamp_258.DefaultSceneRoot' which is static to it. Aborting.
I made a OBJ-level HDA for the generator.
Create geometry in one Geometry node, spawnpoints for instanced blueprints in a separate one and spawnpoints for static blueprints in a separate one as well.
So: 3 geometry node to keep everything separated.
I also added a detail attribute "unreal_split_instances" to the static BP points, but this doesn't work.
So how can I spawn blueprints that are static along with instanced ones?
Thanks for you help in advance!
Best,
Ron