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Hey guys. I want to display info of each LOD on parameter editor panel and I got it work in Houdini, but when I use this hda in UE, all detail scripts turn to be strings rather than values, and horizontal layout of labels messed up, too. Is that because UE don't support runtime vex in label parameter?
Hi, this is probably a really trivial question, but I'm trying to use an HDA in a blueprint in Unreal Engine 5- It goes in just fine and I see my default version of the HDA, I just cannot figure out how to change the parameters/where the parameters are. Can anyone help?