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Showing results for tags 'boolean sop'.
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I used boolean shatter (with treat as surface option for both sets) to split the geometry A. However, the node drops all edge groups in the geometry. As in the attached file, I'm finding a way to keep the geometry A's edge groups after shattering, just like the DESIRED_OUTPUT node on the right side. I want to know how to shatter the (planar) geometry without losing edge groups or reassigning them after splitting. Thank you. boolean.hipnc
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Hi Everyone i am following Rohan Davli Vehicle tutorial. But I am stuck at Boolean Sop it giving an error. Because of that error, all the primitive group are getting 0 and I am not able to give a shade to that primitive. Because its showing that there is no geometry in that group which i made before the Boolean Sop.