Hi!
I'm working on a shot of beach with waves. I'm using velocity from ocean eval to drive flip tank, with beach geometry for collision.
The thing is, my tanks was 50 x 20 houdini unit (50 m beach), but the wave behave and look like a zoom in 5x2 meter scale. There was neither many detail nor as much breaking waves. I tried to play with ocean spectrum, getting the ocean eval to look right, but my flip still not. Any suggestion? Could it be volume resolution in Ocean Eval? Thanks