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Showing results for tags 'beach'.
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Hi, I'm working on a shot with a beach about 500m long, we can see the wave along the beach, I'm not sur if I should simulate the water. It's too big this scene. Anyone knows or have any ideas about it? How I can get this effect? Sorry for my poor english. Thanks
Hi everyone. With my first post I want to show you my recent personal project and thank all of you for creating this great community. The setup was pretty simple. I used off the shelf beach tank and separated particle generation from tweaked velocity advection to start with clean and plain sea body. The boat was simulated with low res version and then used just as collider for the final one. Main fluid contained about 10M particles and foam maximum of 1,7M per frame. Everything took about 10h to render on a single machine. Hope you like it. Thanks for watching!!!
Hi! I'm working on a shot of beach with waves. I'm using velocity from ocean eval to drive flip tank, with beach geometry for collision. The thing is, my tanks was 50 x 20 houdini unit (50 m beach), but the wave behave and look like a zoom in 5x2 meter scale. There was neither many detail nor as much breaking waves. I tried to play with ocean spectrum, getting the ocean eval to look right, but my flip still not. Any suggestion? Could it be volume resolution in Ocean Eval? Thanks