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Showing results for tags 'bullet sim'.
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Collision issue. Why does my falling debris seem to 'float' above the surface after collision? You can see from the cast shadow that the debris is not actually in contact with the collsion heightfield. C__Users_bach4_Documents_00_WorkInProgress_Houdini_DebrisPile_RBD_v06_Megascans.hiplc - Houdini Indie Limited-Commercial 19.5.753 - Py3.9 2023-10-01 21-17-48.mp4
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- bullet sim
- collison
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I found a lot of useful information here to do some basic metal bending with switching the constraint from Hard or Cone to Glue. and i am satisfied with the switch effect - but i have a lot of jiggle at the start, so i think i am on track but not getting it right. when i up the substeps it reduces the bending and jiggle but is this the right way? or do i have to do some more tweaking on the constraint settings? do i miss something? any help would be appreciated, here is the file. thx de Heavy Cone_to_Glue_Jiggle.hipnc
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- cone twist constraint
- glue constraint
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