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Showing results for tags 'center'.
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Thought I'd share a little primitive center rotation snippet, any comments welcome. Note: Requires connectivity node upstream set to primitive and attrib "class". //Rotate primitive around center and defined axis int points[] = primpoints(0, @primnum); vector axis = set(0,1,0); /...
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How can I prevent particles from emitting from packed primitives center ?
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- packed primitives
- packed
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This is probably not as hard as I think but I'm trying to find a way to draw a line down the center of an animated object using vex. I have a tube that is a cache and it is deforming. The points and polys don't change. I want to create a curve that goes directly down the center of the tube. I was su...
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Hey guys, Hopefully this is a quick one. I was wondering how I could find the average position of a group of particles (and store the position as an attribute on the particles in that group)? Say I have two groups, A and B, and I want to find the average position of the particles in...