Hello,
I am currently trying to blend 2 fbx in chopnet context using the fbx reader.
The general idea is to create automatic preroll blending restPose to Animation.
My problem is when I blend the fbx (from rest to animation) whithout same numbers of channels the "simpleblend" node doesn`t work.
I would like to kwon if it's possible to compare to clip in order to delete the unused channels.
Thanks for your time.
Mathieu N.
best regards
Hi,
Is it possible to convert a bgeo sequence of a fragmented geometry to an animation sequence?
If possible, could any one share the workflow?
Thanks,
Manish