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  1. Hi all! I know this question has been asked and answered but I don't really seem to be able to make it work... So I put together an amazing (not really) scene, with a voronoi pre-fractured geometry (a simple polygon box). I then call it into Dop's to sim and after that I should use the points of the sim to drive higher res chunks... But how? Should I pick the chunks, get a centroid out of each of them and copy onto it a new high-res chunk? Should I go back to the original geometry (the box) and give it a lot of detail (subD's and noise/mountain/...) and break it again... but this will change the geo so the chunks will not match the previous ones... Questions, questions... Can someone elaborate a bit more on the process or pick my (basic) scene and add the detail so I can study the how to? Because up 'til now what I've done is get all the detail I can before sending it to Dop's (and also use a displacement shader...) and I do understand that that is a waste of resources... Thanks guys! Cheers! rbd_addDetailAfterSim.hipnc
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