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Found 3 results

  1. Hi ! I've faced strange problem i'm using Arnold 7.1.2.1 + Houdioni 19.0.657 and everything works fine in Houdini GUI mode ! BUT ! in batch mode arnold just hangs and there is no sign of any activity ! nothing happens ! here is the output from my console : C:\Program Files\Side Effects Software\Houdini 19.0.657\bin>hbatch.exe x:\proj\plo\assets\prop\p_manipulator\look\wip\dltest2.hip 00:00:00 357MB | log started Tue Aug 9 15:39:59 2022 00:00:00 357MB | Arnold 7.1.2.1 [a66d2c1f] windows clang-10.0.1 oiio-2.4.0 osl-1.12.0 vdb-7.1.1 adlsdk-6.3.1.44 clmhub-2.0.0.235 rlm-14.1.3 optix-6.6.0 2022/06/23 15:50:29 00:00:00 357MB | running on DESKTOP-TKOPEF8, pid=18832 00:00:00 357MB | 1 x AMD Ryzen 9 5950X 16-Core Processor (16 cores, 32 logical) with 65438MB 00:00:00 357MB | NVIDIA driver version 512.15 (Optix 60802) 00:00:00 357MB | GPU 0: NVIDIA GeForce RTX 3070 @ 1755MHz (compute 8.6) with 8191MB (4682MB available) (NVLink:0) 00:00:00 357MB | Windows 10 (version 10.0, build 19044) 00:00:00 357MB | soft limit for open files changed from 8192 to 2048 00:00:00 357MB | 00:00:00 376MB | [color_manager_ocio] default ocio.config found in X:\hsite\houdini19.0\htoa\htoa-6.1.2.2_r3daebab_houdini-19.0.657.py3\scripts\bin\../ocio/configs/arnold/config.ocio 00:00:00 376MB | loading plugins from X:\hsite\houdini19.0\htoa\htoa-6.1.2.2_r3daebab_houdini-19.0.657.py3\scripts\bin\..\plugins ... 00:00:01 376MB | alembic_proc.dll: alembic uses Arnold 7.1.2.1 00:00:01 376MB | cryptomatte.dll: cryptomatte uses Arnold 7.1.2.1 00:00:01 376MB | cryptomatte.dll: cryptomatte_filter uses Arnold 7.1.2.1 00:00:01 376MB | cryptomatte.dll: cryptomatte_manifest_driver uses Arnold 7.1.2.1 00:00:01 377MB | htoa_mandelbulb_proc.dll: mandelbulb uses Arnold 7.1.2.1 00:00:01 389MB | usd_proc.dll: usd uses Arnold 7.1.2.1 00:00:01 390MB | loaded 6 plugins from 4 lib(s) in 0:00.15 00:00:01 395MB | [htoa_op] Begin registration ... 00:00:01 394MB | [obj_procedurals] Registering procedurals ... 00:00:01 394MB | [obj_procedurals] procedural registration done. 00:00:01 410MB | [rop_operators] Registering operators ... 00:00:01 410MB | [rop_operators] operator registration done. 00:00:01 429MB | [vop_shaders] Registering shaders ... 00:00:01 433MB | [vop_shaders] shader registration done. 00:00:01 433MB | [vop_imagers] Registering imagers ... 00:00:01 433MB | [vop_imagers] imager registration done. 00:00:01 433MB | [htoa_op] USD shader translation registration 00:00:01 449MB | [htoa_op] End registration. 00:00:01 449MB | 00:00:01 449MB | releasing resources 00:00:01 429MB | Arnold shutdown hbatch Version 19.0.657 (Compiled on Jun 23 2022) /out/deadline1 -> cd .. /out -> ls arnold1 mantra1 deadline1 /out -> render -V arnold1 Rendering 10 frames ( from 1 to 10 by 1) 15:41:11 arnold1 frame 1 (1 of 10) <----- nothing happens after this string but my PC does not freeze or something like that...i can interrupt hbatch with ctrl+C as it's seen - arnold is loaded correctly...and in Houdini with GUI it renders fine. what may be the problem here ?
  2. Hbatch "killed"

    Hi guys, I've recently (finally) started to use hbatch for rendering/saving out my files and it's a blessing. So far everything has been running smoothly but last night one of my renders died on me. I tried a slightly higher sim resolution and started it before leaving work, when I returned this morning I could see that slightly less than half had been simulated and real fast, only about 3-4 minutes each. But then I simply got the "killed" feedback in my terminal with no further information, even though the render command was set to verbose. Is there someway I can access why it was killed? Since they were running so quickly I don't believe the system ran out of resources but then again it is fully possible. / -> render -V obj/PYRO/explosionVdb Rendering 54 frames ( from 1 to 54 by 1) 19:55:47 explosionVdb frame 1 (1 of 54) 19:55:47 explosionVdb frame 2 (2 of 54) 19:55:47 explosionVdb frame 3 (3 of 54) 19:57:18 explosionVdb frame 4 (4 of 54) 19:58:15 explosionVdb frame 5 (5 of 54) 19:59:34 explosionVdb frame 6 (6 of 54) 20:01:37 explosionVdb frame 7 (7 of 54) 20:04:52 explosionVdb frame 8 (8 of 54) 20:08:23 explosionVdb frame 9 (9 of 54) 20:11:32 explosionVdb frame 10 (10 of 54) 20:14:48 explosionVdb frame 11 (11 of 54) 20:18:12 explosionVdb frame 12 (12 of 54) 20:21:46 explosionVdb frame 13 (13 of 54) 20:25:28 explosionVdb frame 14 (14 of 54) 20:29:17 explosionVdb frame 15 (15 of 54) 20:33:19 explosionVdb frame 16 (16 of 54) 20:37:32 explosionVdb frame 17 (17 of 54) 20:42:00 explosionVdb frame 18 (18 of 54) 20:46:43 explosionVdb frame 19 (19 of 54) Killed I'm running Houdini Indie 17.5.258 on Linux Mint 19.1 Cinnamon. Any and all help would be appreciated!
  3. Hey guys I've been exploring hython in-depth and I'm wondering if there is a way to capture the render statistics of a file and write it to a file. At the moment my only solution is running something like: hython myscript.py > mylog.txt However, I want to write the file from within the script and not redirect the output of the command from the shell. In my script I'm just doing something like this: import hou rop = hou.node("/out/mantra1") rop.render() # I need the output of this function Any help appreciated thank you guys!
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