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Found 3 results

  1. hi, since the last update, I keep getting a lot of this in my Houdini console. What is it and can it be fixed? "Qt Warn: External WM_DESTROY received for QWidgetWindow(0xe5654f40, name="RE_WindowWindow") , parent: QWindow(0x0) , transient parent: QWindow(0x0)" Qt Warn: External WM_DESTROY received for QWidgetWindow(0xede2800, name="RE_WindowWindow") , parent: QWindow(0x0) , transient parent: QWindow(0x0) Qt Warn: External WM_DESTROY received for QWidgetWindow(0xeaf9480, name="RE_WindowWindow") , parent: QWindow(0x0) , transient parent: QWindow(0x0) Qt Warn: External WM_DESTROY received for QWidgetWindow(0xeafa2c0, name="RE_WindowWindow") , parent: QWindow(0x0) , transient parent: QWindow(0x0) Qt Warn: External WM_DESTROY received for QWidgetWindow(0xeafab00, name="RE_WindowWindow") , parent: QWindow(0x0) , transient parent: QWindow(0x0) Qt Warn: External WM_DESTROY received for QWidgetWindow(0xede0700, name="RE_WindowWindow") , parent: QWindow(0x0) , transient parent: QWindow(0x0)
  2. Hey, I'm here with an "old" question, I know it's been discussed/explained already, but I'm still struggling with getting rendering time estimations :/ I've found some info, but it's more about OSX and Linux, and it seems to be different with windows. First, I don't know how to bring up the console (don't laugh please). All I could find was to set mantra verbose level to at least 1, which is already at one by default, and that it could also be seen in the render scheduler. So I launch the render scheduler, set it to not clear completed tasks, but when I hit render to disk (rendering a sequence) the render scheduler isn't showing any info. It's only when the animation is all rendered that the scheduler display a list of task, when it's too late. Since I don't know how to bring up the console, I'm in the dark about some needed render time estimations :/ How do you guys get those info ? I'd love to at least see the total render time estimation somehow. Thanks !
  3. Hi guys. I'm new to houdini and I want to learn how use vops (and the vex in general), but I can't seem to find any debugging windows like console.
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