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Found 1 result

  1. unique ids in a continuous vellum simulation

    Hi. I'm new to vex and have a problem i can't get my head around. I created a little simulation where paper gets blown away every 6th frame. Now i want to give every page an unique id, but counting upwards. so my code is: f@idpage; if(@Frame%6 == 1){ @idpage+=1; } I@ know its not counting because every frame, the attrib is set back to 0. But how can i count my IDs in dops or on a global level? Paper_Wind_02.hiplc