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Showing results for tags 'cubes'.
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Hi, I was messing around with 3D grids of boxes in the past, as well as low res volumes/vdb but I never figured out how to generate "boxy" volumes, or box grids with interior faces removed, making a compound shape with no interor geometry. Is this generally difficult to achieve? I think my main problem is terminology and difficulty to accurately search for help on the topic. So any help will be appreciated as I try to dive back in! My last attempt was making basic cellular automata with cubes, it gets very heavy if you output a high res grid with all the interior box faces, which you never see anyway. Thanks, Nik
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Every Houdnik loves boxes, right? Let's try and create pretty pictures along the lines of these beautiful renders from Lee Griggs: You can see many more at his web page. The idea might look quite trivial to the more seasoned users, but there is much room for twiddling in getting things to be visually pleasing. Or - create your own twist on this theme. For the beginner it should be a good lesson in Copy SOP or instancing. Attaching your hip files is encouraged, but not mandatory.
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Imported FBX with geo and cam. Playing around with the Cloud Shelf Tool, when I render from the imported cam my clouds seem really low quality. Made a new camera, renders fine. just wondering why its doing this. Thanks