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Showing results for tags 'deep learning'.
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Ok, here's a challenge if you accept it I built a full CG city myself, mostly procedural with custom artistic inputs and real data. Heres some preview , raw render, wip, haven t merged my vehicules traffic yet... I tried using Deep learning for mask generations of my hundred different input facades variations but finally, i went for an old school trick. So far, so good for now Now i need to have the full env being affected by a massive black hole, emergy from below, absorbing the city like a worm coming from underground. But the coming disaster is first seen with the sky and atmosphere which turned amazingly wild and stormy... It's almost 20km2 square area with tons of elements, geometry topology is very mixed so i need a global approach based on point clouds or whatever. My brain is more artistically oriented so this is the kind of things which was usually given to a more technically VFX oriented person. I have all kind of slow moving camera from above, distant and more close to the ground and building too. Night time.. At the end i need to export the all things back to Max and Vray... (Not my choice but need to..) Which approach will you take yourself? how would you solve this problem knowing the limited ressources and budget but on the other side creatively open ? Cheers, to every suggestion from the magicians vincent* ________________________________________________________________ Vincent Thomas (Avalailable January 2017) Senior Lighting Lookdev / Env DigiMatte Artist / Creative Designer VFX supervisor since 1998 http://fr.linkedin.com/in/vincentthomas (PS: actually looking for freelance Houdini artist to hire... On location Geneva/Annecy or possibly remote)
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