Jump to content

Search the Community

Showing results for tags 'deforming object'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Lounge/General chat
    • Education
    • Jobs
    • Marketplace
  • Houdini
    • General Houdini Questions
    • Effects
    • Modeling
    • Animation & Rigging
    • Lighting & Rendering + Solaris!
    • Compositing
    • Games
    • Tools (HDA's etc.)
  • Coders Corner
    • HDK : Houdini Development Kit
    • Scripting
    • Shaders
  • Art and Challenges
    • Finished Work
    • Work in Progress
    • VFX Challenge
    • Effects Challenge Archive
  • Systems and Other Applications
    • Other 3d Packages
    • Operating Systems
    • Hardware
    • Pipeline
  • od|force
    • Feedback, Suggestions, Bugs

Product Groups

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Name


Location


Interests

Found 1 result

  1. In many threads I've read here as well as in recent webinars it is recommended to use the Deforming Object shelf tool when setting up your DOP network in a FLIP sim. And then always turn off 'Use Deforming Geometry' However in a simple FLIP sim I have with falling objects into a FLIP tank RBD Object is the only option that seems to work. If I use Deforming Object I can't get the gravity force to take effect. Can anyone tell me in a nutshell what the advantage of Deforming over RBD Object shelf tool is, and how I might enable the gravity force when applying Deforming Object to any geometry?
×
×
  • Create New...