Hey guys.
Any idea how I could get render time displacement, based on values of points that I scattered on the surface?
This is a simple scene of what I`m trying to achieve. Basically I have sourceprimnum and uv values on points and I just need to transfer those values to UV maps I think so I could use them in redshift to drive displacement.
I tried using geomerty to bake displacement maps in COPs and it works, but original geometry is would have to be subdivided too many times and would get way too heavy for what I`m after.
Any ideas how I can do that in render time? I`m gonna use Redshift, but that doesn`t really matter.
Cheers
Janis
displacement2.hip