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Showing results for tags 'dynamic fracturing'.
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hi! i am looking for a way to fracture the same geometry several times based on collisions inside a shredding machine. it should start off with big rocks that get crunched to smaller and smaller stones each time the machine chews on them. unfortunately if i start off with many little prefractured pieces only the outer pieces get corroded at first. but i want the pieces to crack properly through the middle! is there any way to prefracture the rocks eg three times and deactivate one fracture per period? or is there even a way to set up truly dynamic fracturing? example file attached.. hope someone can help rock_rbd_b.hipnc
Hi guys, Wanna share with you my recent rbd tests. In my opinion, such workflow is pretty similar to FEM (DMM) based solutions, but gives a couple of advantages. For instance, we can add details only where we need it. I hope you understand, that I can't share hip file, but I'll try to answer to any questions. cheers