In Houdini, what is the best way to remesh a geometry, to achieve a clean model and edge-flow, like Remesher in Zbrush?
I tried "VDB from polygon" and "GameDev Instant Meshes", but I didn't get the results I wanted.
does Houdine have something like an Edit Edge Flow in Maya or Flow Conform in Max?
As you can see you can add more detail to the surface. It is something like add an edge loop and scale but of curse a lot faster and topology conform.