Search the Community
Showing results for tags 'exportfbx'.
Hi everyone! I'm struggling since days with something should be in my opinion simple, but can't find a solution. I have a Cube in Houdini with transform keyframes, basically moving and rotating, which I want to export as an FBX to import it in Unreal Engine. When I check the FBX I export on other softwares, it works perfectly. But Unreal Engine doesn't read the animation, it always import it as a static mesh with an animation that is not moving. When importing to Unreal I create a skeletal mesh and import exported animation frames. And afterwards I select "use animation asset" in the mesh and select the animaiton but doesn't work. I know sounds very simple but I'm going crazy and been reading tons of threads but can't make it work. Any support would be very much appreciated! Thank you!