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Showing results for tags 'flattening'.
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Hey Odforce, first time poster here. I am having a difficult time flattening my polygonal mesh to a flat surface using the ray sop. My goal is to have a flat mesh having the same shape my mesh had previous to the ray sop, but everything i can handle to create is this "squeezed" mesh as seen on the screenshot. I tried using the Project geometry node but couldnt get it to work either.
Hello Guys. I have a problem with meshing FLIP when flattening for ocean displacement. There's visible popping by one frame in refraction when geometry is coming out of water. Here's preview: And here's what's going on with mesh on one frame and next one: Anyone have any idea how to fix that problem? I've tried many solutions but without success. - Narrow Band is turned off - I tried subtracting collision geo from mesh but it doesn't work - Without flattening there's no problem because of the boundry, water has thickness and it's meshed together with space around collision object. If anyone have a workflow for meshing that kind of ascending, I would be very grateful for any sugestions. And if that will help, I'm sharing .hip file without cache files. flip_ocean_rnd_v004.hiplc