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Found 2 results

  1. I'm following this tutorial by Entagma, which involves using an attribute noise set to periodic flow to create a tiling pattern. The settings he uses are shown at 5:20 in the video, and the resulting geo can be seen at 11:25. However, Houdini 18.5 no longer includes periodic flow noise. I've noticed that it is included in the mountain SOP now, but even when I match his settings exactly, my results look bizarre and inorganic: In the documentation for the mountain node, this is the image associated with Periodic Flow Noise, but I can't get mine to look anything like that. https://www.sidefx.com/docs/houdini/nodes/sop/mountain.html (and here's the web page that includes a little description). Does anyone know what I could be doing wrong? How can I make my noise look more like that from the Entagma video or the documentation? Thanks very much in advance!
  2. Hello everyone! I would like to show you my new Houdini Nebula video ☄✨ It is based on a FLIP sim driven by noises and then color-corrected in Nuke and AE. I originally wanted to approach Teun van der Zalm's nebulae looks and I'm quite happy with the result ! Feel free to give me your opinion, thanks for watching ! I also did this video some times ago, again a Houdini Nebula RnD video but another technique was used : the nebula was slice-rendered and colored exclusively in After Effects :
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