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Showing results for tags 'frost'.
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I want to create a realistic ice growing effect across a 3D object, currently I am using the entagma procedural snowflake as a guide for the code to create the inital growth across the object, and then turing that the particle spread from spheres into a vdb. However, I want to focus on creating hoar frost as well as dripping icicles; any advice on how I can achieve this effect? Also I am a beginner at Houdini
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- frost blast
- frost
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- ice blast
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Hi Everyone, I am doing sand like particles in Houdini and need to render it in 3ds max using v-ray. Can anybody give me some hints as to how I should go about bringing thousands of particles into 3ds max effectively? At the moment I am thinking of exporting to .abc (using alembic crate exporter) and then applying spheres to my points using frost. Would that be the way you do it? Or maybe I should output .bin from houdini. Could someone link me with a stable version of this rop? Should I use the realflow one? Is there any way to "cheat" and increase density in max? sort of like how you would use partitions with a slight offset when dealing with krakatoa. Just trying to think of the right way to get this many particles to go smooth on my machine. I saw this example online and its similar to what I am doing and rendered in 3ds max. Thanks a lot Fred