Hi Everyone I'm currently trying to create circular point groups, inside a voronoi fracture.
My outputs are groups currently are primitives but when I conver them to points, i have to many clustered together.
I'm thinking of a solution by either getting the max/min two points of each primitive inside my group and delete the other points from the group.
Unfortunately my VEX skills are very limited, I seem to be declaring my max function wrong.
If someone could help me figure it out that would be great, also an explanation to why my attempt didn't work/ any other solutions towards achieving the same result would be more than welcome.
Cheers Example.hipnc
and for any questions im trying to make a tool that creates ground slams, as you can see there's distinct circular fractures which im trying to replicate, but also make procedural.