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Showing results for tags 'gun'.
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Hi, I'm trying to achieve a particular effect which I though would be relatively simple (see attached image.) I have a shot I'm working on where I have a mechanical heart and I want a bullet to go straight through it without losing impact, shattering the heart as it goes. I have pre-fractured the heart geometry with voronoi and used glue to anchor it in place. I then did a simple RBD sim as you normally would when fracturing objects. However, when I used a sphere as a placeholder bullet with initial velocity, it just bounces off the heart. Even when I increase the mass of the 'bullet' it still bounces off. My question is, how would you approach this? I'm completely lost. Cheers!
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I'm new to this place, so apologies if I'm being dumb about anything. The project is to fire a beam at a piece of geometry, and have it fracture at the point of impact, like a simple sci fi gunshot. I have a rough idea of how to do the destruction, but which nodes should I use to cast the ray, and then find the intersection? Also how do you even define a direction or a vector to start off with? Currently I'm using a very long single-span curve, but I'd like to find a way to cast the ray infinitely. Any help is much appreciated. Thanks very much.
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I'm in college and we just had a project to make something out of Houdini's many facets of VFX. I'm trying to make a muzzle flash for a rather large caliber fantasy weapon I've modeled (WH 40K if anyone's familiar) So far, my month has given me this. it does the job, sort of, by I can't help but feel...underwhelmed? Anything y'all can offer to punch this up into acceptable would be highly appreciated. BolterFlash5.hipnc