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Showing results for tags 'hard'.
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Hey guys, Wanted to share a setup I made generate procedural robots, here are some renders: Will post some more tomorrow, drops automatic geo from one shape and obj model as silohuette Cheers!
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I came across some really interesting procedural hard-surface topology here: https://www.instagram.com/mglhs_com/ He's definitely using Houdini for the workflow as seen in this post - I've been trying to figure out a workflow to generate fractures with workable topology but without success. When I try to push the boolean SOP with outputs from fracture SOPs anywhere near the kind of detail/shapes he's getting the geometry totally breaks down. It doesn't look like he's using any VDB workflow, based on the video it looks like it's purely mesh-based. Is anyone here able to get a better read on the approach he's using to get those kinds of clean fractures, gaps, and mesh separation?
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- generative
- procedural
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Hi guys, I'm having trouble breaking my hard constraint. I'm currently working on a metal destruction and upon impact my constraint doesn't break eventhough i give a treshold in which I want my constraint to break. I'm using a wrangle with: if (f@distance > ch("break_me")){ removeprim(0,@primnum,0); } but my hard constraint stay together. Thanks
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- constraint
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Exploding* Hi guys, Simple silly question, but I'm just wondering what I'm doing wrong. My hard constraints explode my with my geo. Thanks Example file below hardConExample.hip