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Showing results for tags 'heart'.
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Hi, I'm trying to achieve a particular effect which I though would be relatively simple (see attached image.) I have a shot I'm working on where I have a mechanical heart and I want a bullet to go straight through it without losing impact, shattering the heart as it goes. I have pre-fractured the heart geometry with voronoi and used glue to anchor it in place. I then did a simple RBD sim as you normally would when fracturing objects. However, when I used a sphere as a placeholder bullet with initial velocity, it just bounces off the heart. Even when I increase the mass of the 'bullet' it still bounces off. My question is, how would you approach this? I'm completely lost. Cheers!
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Here is a WIP of a project I am doing for a healthcare firm. Any feedback & pointers are welcome. https://vimeo.com/120359512
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Hello everyone, For a commercial project I have to create an animation similar to heart beating ( ) [from 00:00-00:05sec] What will be the best way to do achieve this effect in loop? I am not into organic animation but I was thinking to use FEM but I am new to FEM. Any pointers will be helpful to achieve this effect. I will be using H13.Thanks in advance,