Hi all
I am trying to figure out how to do transfer of uvs (with correct seams) from low poly geometry to hi.
Example workflow (works for me in Maya) and to the point I’m stuck in Houdini.
Take hi res 3D scan > do poly reduce (gets low poly) > do auto uv > transfer UV to high poly.
now this for me works all the way to attribute transfer (vertex uv) but uv edges (seams) are not transferred. I tried transferring uv_seams edge group (and it works to some point) but just can’t get those clean UV islands as in low poly.
I must be missing something simple but I can’t figure it out.
thanks for help