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Showing results for tags 'hit'.
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Hey guys, Im kinda new to houdini ive been working on houdini for a few months now. Im currently working on a private project and i need help figuring out how to do this energy blast effect in houdini. Im pretty clueless about how to get around this n i would appreciate a little help from you guys. if u could suggest me tutorial links or Share some files would make it much easier for me since im not much well versed with the houdini terminology and it would take me a while figuring it out. Im working on a deadline and quick replies would be helpful. thanking you guys in advance
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Hello everyone. I got stuck - anybody knows how can I make the Wiresolver disable the points of the wire when they collide with the ground plane (or anything really ). Just stop solving them so they stop moving. This is a simple scene. There is only a Windforce dop with some noise and downward velocity in Y and the Wiresolver (and ground plane connected to the Static Solver). https://youtu.be/iMRW3GQ-XH8 With pops we have collision behavior but the wires don't work with pop nodes. Is there any built in functionality for this or does it need code? Extra question: When I use gravity and windforce the gravity doesn't work, so I faked it. We cannot mix those forces accepted by Wiresolver with stuff like gravity? I've tried introducing POP forces as well - with POPsolver connected to Multisolver, together with Wiresolver, but the sim just goes crazy. I've attached a test scene (I've also added a box to collide with). fallingWire_Problem.hipnc
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Hello, i've a POP Solver with particles and a Static Solver of a static object on which the particles should collide. Also i have a popCollisionDetect which writes the hit infos in the particle point attributes. Allways when i put on the static solver there will no hit attributes be written. How can i get these hit attributes when i you a Rigid Body Solver or a Static Solver? Is where a way? Thanks!
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