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Showing results for tags 'energy'.
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Hey guys, Im kinda new to houdini ive been working on houdini for a few months now. Im currently working on a private project and i need help figuring out how to do this energy blast effect in houdini. Im pretty clueless about how to get around this n i would appreciate a little help from you guys. if u could suggest me tutorial links or Share some files would make it much easier for me since im not much well versed with the houdini terminology and it would take me a while figuring it out. Im working on a deadline and quick replies would be helpful. thanking you guys in advance
Hey guys, About this energy attribute, I think I could make a good use of it but I don't know how to access it. I mean, I can see it in the dops geometry spreadsheet but it doesn't get out there. I can't see it in sops. My main doubts are: - Can I bring this attributes to sops? (dissipationdensity, kineticdensity, potentialdensity) - Can I use it in dops? (use it as a multiplier for some other parameter, like the fracture threshold for example) Thank you fem.energy.v1a.rar
Hello Houdini Masters! I'm having trouble with finding a starting point for creating a beam of energy being shot out of the barrel of a weapon. I haven't worked with particles much, but I don't really understand how all those particles become something so clean as a solid beam of "energy". I have some reference as to what i would want the beam to look like: (lilo & stich - the green ray from Jumba's gun): (WoW: Legion trailer - Sylvanas's arrows she's shooting) If anyone has any links to tutorials, articles explaining the process for this, or has any first hand experience working with partcles/"energy"beams your help would be most appreciated. Thanks in advance