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Showing results for tags 'hydra'.
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Is there a way to connect the octane shader in Solaris to a collect node in order to be able to switch between renderers? There is no shader output by default
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I am trying out Octane in Solaris, but i can't find some of the options that usually live on the obj level, like OpenSubdiv and Tessellations, essentially the object Octane settings. Any idea where are those? Also how can i set the default Octane render settings? Display Options --> Render , is empty (same goes for my HoudiniGL settings, its empty.) Also i had to search in the forums to find the latest OctaneSolarisStudio 2021.1.6.0 for Houdini_19.5.368 its not production ready yet? Sorry lots of questions, i just installed everything and i am trying to establish the basics, like where are all the settings i was using in SOPs
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Wondering if there's a simple way to capture a buffer of the current rendered state of the Solaris Stage viewport. Given that the Hydra render delegate is specifically designed to be able to easily "bolt on" different renderers, I imagine it's exposed somewhere, but given that I'm new to both USD and the Houdini HDK I was hoping that someone would be able to point me in the right direction. In Maya I'd call, target = targetManager->acquireRenderTargetFromScreen(MString("viewport")); Is there an equivalent in Houdini, and more specifically the Solaris render viewport? Thanks.