Wondering if there's a simple way to capture a buffer of the current rendered state of the Solaris Stage viewport. Given that the Hydra render delegate is specifically designed to be able to easily "bolt on" different renderers, I imagine it's exposed somewhere, but given that I'm new to both USD and the Houdini HDK I was hoping that someone would be able to point me in the right direction.
In Maya I'd call, target = targetManager->acquireRenderTargetFromScreen(MString("viewport")); Is there an equivalent in Houdini, and more specifically the Solaris render viewport?
Thanks.