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Showing results for tags 'katana'.
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Good morning everyone, My current studio is deciding to migrate from Maya for lgt. We have been checking Katana, however, Houdini is already part of our pipeline and I was wondering if moving to Houdini could really improve the workflow comparing to Maya to the point we can consider Houdini instead or Katana. My question is, would you recommend Houdini for a full Arnold base lighting workflow and what would be the benefits or cons against Katana? Thank you,
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Calling all Character FX, Lighting and Environments/DMP artists! We are after Senior Artists immediately for short term work until December. Come and join our wonderful studio in beautiful, sunny Adelaide. If you are available, submit your interest below! Lighting (Katana skills required) https://www.smartrecruiters.com/MPC/743999692215810-lighting-key-artist Character FX (Maya and Houdini required) https://www.smartrecruiters.com/MPC/743999683070101-character-fx-artist Environments https://www.smartrecruiters.com/MPC/743999691502006-environments-artist Digital Matte Painting https://jobs.smartrecruiters.com/MPC/743999693384233-digital-matte-painters If now isn't the best time, it would still be great to hear from you so we can keep you in mind for future opportunities. Please make your availability clear in your application.
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TRIXTER Munich is currently looking for experienced Lighting & Look Dev artists. Location: Trixter Munich or Berlin Project: various projects -> feature film, tv series, etc Type of contract: Freelance (on-site) Responsibilities - Lighting and rendering a broad range of high-class shots, from photo realistic visual effects to full CG animation - Look Development of CG characters, props, sets and VFX elements - Additional tasks include preparation of on-set captured data (HDRIs) and creating pre-comps in Nuke - Develop visual solutions for specific effects - Realizing the artistic vision of the VFX Supervisor with possible guidance from the CG Supervisor and Lighting Lead - Consistently delivering shots that are creatively and technically excellent Requirements - Strong Artistic background - Minimum of 3 years feature film or equivalent high-res (2K) experience - Expert knowledge in Katana, Maya and Arnold - Proven in-depth experience in lighting, shading and rendering within a physically based renderer - Basic Nuke knowledge - Solid Linux / Terminal knowledge - Great communication and problem solving skills - Ability to work well within a team - Good English language skills Due to the immediate need of our current project, we are only able to consider applicants who are already eligible to work in Europe. We are very much looking forward to receiving your application! Please send us your CV, the earliest commencement date , demo reel and daily rate to laila.sleiman@trixter.de.