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Found 3 results

  1. Hi , I am facing issue to get uv attribute when i am exporting houdini hairgen to katana. Below is what I am doing. 1. I have deleted all unwanted group and attribute. 2. created attribute wrangle primitive-- u@fur_uv = set(@uv.x, @uv.y); 3. promoted primitive attribute to point, so i get 2float point fur_uv attribute. 4. export to alembic. My issue is when i reimport it in houdini texture on alembic groom works but in katana i am not seeing this 2float point attribute called fur_uv and my fur textures are not visible.. Any help would be greatly appreciated.
  2. Senior artists Wanted

    Calling all Character FX, Lighting and Environments/DMP artists! We are after Senior Artists immediately for short term work until December. Come and join our wonderful studio in beautiful, sunny Adelaide. If you are available, submit your interest below! Lighting (Katana skills required) https://www.smartrecruiters.com/MPC/743999692215810-lighting-key-artist Character FX (Maya and Houdini required) https://www.smartrecruiters.com/MPC/743999683070101-character-fx-artist Environments https://www.smartrecruiters.com/MPC/743999691502006-environments-artist Digital Matte Painting https://jobs.smartrecruiters.com/MPC/743999693384233-digital-matte-painters If now isn't the best time, it would still be great to hear from you so we can keep you in mind for future opportunities. Please make your availability clear in your application.
  3. Houdini or Katana

    Good morning everyone, My current studio is deciding to migrate from Maya for lgt. We have been checking Katana, however, Houdini is already part of our pipeline and I was wondering if moving to Houdini could really improve the workflow comparing to Maya to the point we can consider Houdini instead or Katana. My question is, would you recommend Houdini for a full Arnold base lighting workflow and what would be the benefits or cons against Katana? Thank you,
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