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Showing results for tags 'look at'.
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CamRig Pro A dynamic camera system for Houdini, designed for fast setups, flexible rig modes, and multi-renderer DOF management. Get it here: https://shirmanor.gumroad.com/l/camrigpro Promo_2.mp4 Features One-click creation of a complete camera hierarchy 13 Lens Presets 3 Render Engines - Redshift, Mantra & Karma Supports both OBJ and SOP-based look-at targets Preserves camera orientation and position when switching targets Three rig modes: Rig – dolly, truck, pedestal, pan, tilt, roll Manual – direct XYZ transforms with the CamRig Pro null Orient to Path – align and animate the camera along curves All rig modes support look-at targets and focus nulls Rig mode has an added Parent to Target mode for camerawork base around a moving target DOF controls for Redshift, Karma, and Mantra (focus distance, aperture for Karma/Mantra Only) Generates renderer-specific ROPs when selected (Redshift, Karma, or Mantra) Import to Solaris Auto-assigns the camera to the scene viewport Supports multiple rigs with auto-numbering and non-destructive setup Utility buttons: reset transforms or clear objects using Zero All & Clear Target/Focus + Global Reset buttons Fully written in native Python — no HDAs or external dependencies making it easy to share Shelf/Tab menu integration for one-click access inside Houdini Includes 2 optional custom node shapes, CamRig Pro node and a minimal connecter Requirements Houdini 20.5+ Python 3.11 Included CamRig Pro Python tool Instructions for use inside Houdini Compatible with Redshift, Karma, and Mantra
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Hi everybody, I'm having issues making my crowd agents look at something. Can someone please look into this hip file and see what's going wrong? What I did: 1. agentprep SOP - defined the torso joints of the agent. 2. agentlookat DOP - defined a target and set FOV to 180 and ditance weight to 100 3. crowdsolver - turned on look at I did the things docs have suggested and In all the available hip files I found, they did the same. However, I am missing something. If someone can help me out, that would be greatly appreciated. (in case you would need to install an hda for the scene to work, it is called penguin_anim_rig.hda) Best regards, Robert. help.rar
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Hi Guys, Spent nearly 3 hours looking for the simplest of things. I just want to to find a way to parent a cameras target point to a null so I can rotate the null (lets say placed in the center of the dancer) and have the camera rotate around her with a locked point of view. I tried the look at in the constraints to parent but it won't work with rotation at all - only position. Any help is appreciated! Thanks! Matt
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Hi guys I'm using Houdini 14.0.335 and I am trying to get a crowd to look at an object I created the default crowd and Ihave tried using the shelf tools for Look at but the head doesn't turn to face the object, getting them to look at a position but that doesn't work too Thank you! Ronald