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Found 2 results

  1. hello guys i want to export a bounch of points from houdini that includes some attributes (grows ,id ,orient and ,...). the purpos is that use those points for instancing in maya with MASH . does any body know how can do it? or if introduce a toturial so its been great
  2. Hi! I'm having huge problems creating a scene in maya: I have to create an animation of a set of sheets of paper that runs along a curve around an object like a kind of magic. Is there anybody who could tell me what kind of pipeline I have to adopt or who could give me some advice on how to approach to the problem? For now I have approached the scene using first ncloth on a single sheet of paper, after which I created a vortex field but does not allow any kind of control of the mesh. So I tried to bind the sheets to a curve with the attract mesh but even here I did not succeed. "Help me Obi Wan you're my only hope" many thanks Lorenzo
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