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Found 3 results

  1. Hello everyone, I'm having issues & errors like this when using the Flipbook texture node atm. Not quite sure why these errors are occurring & the node is in beta & new to me as well. Can any1 help provide some guidance & help on this matter? (referring to snap01 & snap02 image) I'm also trying out the tool itself for making a texture sheet from flipbook. Looking back at the released video. They are using these 2 wrangle node to make motion vector & normal look. Any1 know what would be the coding behind these 2 wrangle that give the motion vec & normal effect? (referring to snap03 image) Much appreciated & thank you in advance for the provided guidance & help!!!
  2. Students Work 2021

    New workflows and Fun indie and Happrentice with files qiita.com/advent-calendar/2021/houdini Have Fun
  3. New VEX functions in Houdini 19

    New VEX functions in Houdini 19 BSDFs chiang Returns a chiang BSDF. Crowds agentcollisionlayers Returns the names of an agent primitive’s collision layers. agentcurrentlayers Returns the names of an agent primitive’s current layers. setagentcollisionlayers Sets the collision layers of an agent primitive. setagentcurrentlayers Sets the current display layers of an agent primitive. Noise & Randomness mx_cellnoise MaterialX compatible cellnoise mx_perlin MaterialX compatible Perlin noise Strings decodeutf8 Decodes a UTF8 string into a series of codepoints. encodeutf8 Encodes a UTF8 string from a series of codepoints. replace Replaces occurrences of a substring. replace_match Replaces the matched string pattern with another pattern. USD usd_flattenediprimvar Reads the value of a flattened primvar directly from the USD primitive or from USD primitive’s ancestor. usd_flattenediprimvarelement Reads an element value of a flattened array primvar directly from the USD primitive or from its ancestor. usd_iprimvar Reads the value of a primvar directly from the USD primitive or from USD primitive’s ancestor. usd_iprimvarelement Reads the value of an element from the array primvar directly from the USD primitive or from USD primitive’s ancestor. usd_iprimvarelementsize Returns the element size of the primvar directly from the USD primitive or from USD primitive’s ancestor. usd_iprimvarindices Returns the index array of an indexed primvar directly on the USD primitive or on USD primitive’s ancestor. usd_iprimvarinterpolation Returns the element size of the primvar directly on the USD primitive or on USD primitive’s ancestor. usd_iprimvarlen Returns the length of the array primvar directly on the USD primitive or on USD primitive’s ancestor. usd_iprimvarnames Returns the names of the primvars available directly on the given USD primitive or on USD primitive’s ancestor. usd_iprimvarsize Returns the tuple size of the primvar directly on the USD primitive or on USD primitive’s ancestor. usd_iprimvartimesamples Returns the time codes at which the primvar values are authored directly on the given primitive or on its ancestor. usd_iprimvartypename Returns the name of the primvar type found on the given primitive or its ancestor. usd_isabstract Checks if the primitive is abstract. usd_isarrayiprimvar Checks if there is an array primvar directly on the USD primitive or on USD primitive’s ancestor. usd_isindexediprimvar Checks if there is an indexed primvar directly on the USD primitive or on USD primitive’s ancestor. usd_isiprimvar Checks if the primitive or its ancestor has a primvar of the given name. usd_ismodel Checks if the primitive is a model. usd_makevalidprimname Forces a string to conform to the rules for naming USD primitives. usd_makevalidprimpath Forces a string to conform to the rules for paths to USD primitives. usd_setvisibility Configures the primitive to be visible, invisible, or to inherit visibility from the parent. usd_specifier Returns the primitive’s specifier. Volume volumecubicsample Samples the volume primitive’s value. Values between voxels are evaluated with tri-cubic interpolation. volumecubicsamplev Samples the volume primitive’s value. Values between voxels are evaluated with tri-cubic interpolation. volumesmoothsample Samples the volume primitive’s value. Values between voxels are evaluated with smooth interpolation. volumesmoothsamplev Samples the volume primitive’s value. Values between voxels are evaluated with smooth interpolation.
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