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Found 2 results

  1. Hi people, been lurking around here and gathering all the knowledge you are sharing, so thanks to each of you contributing to the forum. Lately I've been trying to understand another side of Smoke simulations and ways of controlling them. Before posting this I've gone through the most popular posts on the forum like "getting rid of mushroom" and others where there is tons of knowledge to pick up, I've also read the documentation on Microsolvers (Analysis, Match Field,...) multiple times in hope to understand which nodes to use and how to properly set them up. Could somebody point me to any resource to understand the workflow on building custom fields, how to use Gas Analysis, how it's related to Gas Match Field and some other aspects of these MS. I've been trying to understand what the documentation is saying and it's still a bit blurry to me compared to how other nodes are so well explained. A few days ago I've only read a quick post about building one but it doesn't explain much, it's more in the likes of "click this and click that, done". Apart from cracking open the Pyro Solver and individual Gas Microsolvers, where have you people picked up the knowledge / workflow on building custom fields. For what I've noticed people making tutorials and forum posts tend to steer away from anything that isn't Gas Turbulence, Shredding, Disturbance. Even a quick clarification on Gas Analysis / Calculate and it's common uses from you experienced people would be a massive help. Many Thanks!
  2. Hey, I have to work a a pretty huge ship szene. Unfortunately I can't really give out the spectrum file or the masks because during the baking process all my memory gets eaten up (64 GB) what ends in a crash. So we are talking about a test situation with only 1 million flip particles. I also decreased the mask resolution to 0,1 and tried ‘use input volumes only’. The flip domain itself is very huge (400-600 m).So how could I save some memory during this process or even make it work at all?
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