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Found 2 results

  1. hello guys i want to export a bounch of points from houdini that includes some attributes (grows ,id ,orient and ,...). the purpos is that use those points for instancing in maya with MASH . does any body know how can do it? or if introduce a toturial so its been great
  2. Hi, Im so incredible happy that I just discovered Maya, after struggling with Houdini a year or so. When I opened Maya, everything was so intuitive and clever - I just understood the basics without any tutorial and it feels fantastic to be an artist again without the need of a beeing into engineering or number cruncher. In my opinion Houdini is a non working resource if you dont have carried through several advanced courses of different data languages. And, it is insane that you need a bunch of nodes to do simple tasks, hours to set up the renderer to perform a decent result and advanced and multiple languages to do the simplest tasks. But Im very happy about the voronoi fracturing and dynamic solutions, and I hope I find the dynamic tools in Maya to offer the same flexibility. Stig
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