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Found 2 results

  1. Is it possible to jack into or change the Noise in Repellents, other than the standard controls? How is the noise calculated? Can we add to it or change it? Add a Perlin noise or custom vel? Vex or Vops? Maybe effected by a POP sim? Or is it hard coded? Cheers!
  2. Attempting to use the guided ocean layer to simulate boat interaction in very large seas (15-30m). Getting lots of cascading down the wave face in the flip area, also some general instability. Has anyone tried this? Is this something beyond the scope of what the tool is designed for? cheers, jm
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