Hi there,
A bit of a noob question so I apologise for that.
I have a file attached with a basic particle system, connected to a copy to points, and a grid with a png image sequence as the particle geometry ( 12 frames long ).
Everything is working well, except I cannot figure out how to start the image sequence on a per particle basis. All the particles start their animation on frame 10 simultaneously and new ones born after that just start with the last hold frame.
I have this - " Star Sparkle_`padzero(5, clamp($F-10 ,1 , 12))`.png " in the texture field on my principled shader and this seems to give me a 10 frame offset, and it holds the first and last frame, instead of turning into a white grid, which is great.
But how do I get each particles animation to start at it's birth or at an offset from it's birth time/age/frame ?
I've included the required png sequence with the file.
Thanks to anyone who can help me with this, it's making me feel very silly that I can't figure it out in over a week.
Have a great day !
Sprite Particles.7z