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Found 2 results

  1. Hello! My name is Gustavo Maia, best known as GUS and I'm a freelance Designer+Animator from Porto, Portugal. I love creating animations and I've been lucky enough to be doing some cool work with other talented people for the past 5 years. Feel free to check out my latest reel and portfolio at www.gusmaia.work If you have any questions about my experience or work, I'll be happy to answer them. Thank you for the consideration. Best regards, Gus
  2. Hi there, A bit of a noob question so I apologise for that. I have a file attached with a basic particle system, connected to a copy to points, and a grid with a png image sequence as the particle geometry ( 12 frames long ). Everything is working well, except I cannot figure out how to start the image sequence on a per particle basis. All the particles start their animation on frame 10 simultaneously and new ones born after that just start with the last hold frame. I have this - " Star Sparkle_`padzero(5, clamp($F-10 ,1 , 12))`.png " in the texture field on my principled shader and this seems to give me a 10 frame offset, and it holds the first and last frame, instead of turning into a white grid, which is great. But how do I get each particles animation to start at it's birth or at an offset from it's birth time/age/frame ? I've included the required png sequence with the file. Thanks to anyone who can help me with this, it's making me feel very silly that I can't figure it out in over a week. Have a great day ! Sprite Particles.7z
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