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Found 3 results

  1. Happy Friday, Trying to wrap my head around constraining or copying packed rbd's to particles that are moving along a surface. Attached is my test scene please help if you have time! Thanks, particleRbdTest_01.hip
  2. Hello all, Newbie calling for help here. Now, more angry and with less hair... I am trying to export out an alembic file that will have my packed fracture in a grouped hierarchy rather then a solid piece of geometry. My end product would be an alembic that I can auto assign bones(via script) to each piece of geo inside of maya. From there I would like to export out as an FBX. My geometry setup in houdini does have an Assemble node with Create Groups, Create name Attribute and create Packed Geometry selected. In my fracture voronoi I have an attribute created called piece. Also in my voronoi tab under groups Ive selected create groups with named prefix, interior and exterior groups. I dont know if Im setting up my tree wrong in my fractured Object (Door) or if my settings to render out with a ROP Alembic are jacked. So my question is 2 fold, Am I setting up my packed fracture correctly to give me individual pieces come alembic time. AND are there special settings/ and or combination of settings of both. Ive read the manual, rumbled through sites and still no bueno. I've included my scene for further diagnoses. ANY help would be greatly appreciated. I've also tried incorporating Laidlaw's RBD/FBX export into my hip and couldn't get it to work. On that note any FBX workflow that can be recomended. I tried the game tab RBD to FBX export but I'm confused as to what node to export I should select in my file. Everything Ive tried so far just throws an error Again I appreciate ur help! DoorExplode_OD_v005.hip
  3. Hi Guys. I have been learning houdini over the past week so I really am new to this, I don't have a solid background in a programming way of thinking but I do enjoy technical challenges so bare with me. I have been working on a scene where over time some I want some pieces of a fractured object to be activated in the dops network by selection of a group (I got this part working) For the next part of this I want the pieces that are now active to start scaling down until their scale is 0. I am currently struggling to get my if statement to run multiple times. It runs only once when the condition is met but I cannot get it to loop for each frame. If anyone could please help here or point me to another forum post I don't mind. Thanks! I have linked the hip file and labeled the node I'm having issues with as "Problem". Plant Debris scale.hipnc
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