Hi, I've got three bullet questions that have been bugging me for a while.
With houdini 12.5 and bullet, what is a good workflow to achieve the following?
(I know the following questions are doable one way or another using proprietary tools at companies I've worked for but I was wondering what would be the most effective way to approach the following using H12.5 vanilla)
1) a choerographed demolition where the initial pre-shattered geo is animated in sop (think a building tilting on one side before crumbling).
2) one animated passive bullet object hitting preshattered bullet objects (think a wrecking ball hitting a concrete wall).
The passive animated object would have to be animated in sops.
3) preshattered and reclustered objects being glued cleverly so that we have a strong primary glue (for clusters) and a weak glue for each piece.
Think a wall that falls down, bricks are held together but their corners are easily chipped off.
Thanks for your help!
MisterP
p.s.
100 points when you attach a simple example hip file