Search the Community
Showing results for tags 'passive animation'.
Found 1 result
MisterP posted a topic in EffectsHi, I've got three bullet questions that have been bugging me for a while. With houdini 12.5 and bullet, what is a good workflow to achieve the following? (I know the following questions are doable one way or another using proprietary tools at companies I've worked for but I was wondering what would be the most effective way to approach the following using H12.5 vanilla) 1) a choerographed demolition where the initial pre-shattered geo is animated in sop (think a building tilting on one side before crumbling). 2) one animated passive bullet object hitting preshattered bullet objects (think a wrecking ball hitting a concrete wall). The passive animated object would have to be animated in sops. 3) preshattered and reclustered objects being glued cleverly so that we have a strong primary glue (for clusters) and a weak glue for each piece. Think a wall that falls down, bricks are held together but their corners are easily chipped off. Thanks for your help! MisterP p.s. 100 points when you attach a simple example hip file