this has to be simpler than i'm making it. I hear theres an active attribute i can set but dont know how to do it. Currently i'm trying to faff on with an attribute vop and some xyzdist and compare and if-then block but i cant get it working. I got the trick from a search results and a file but houdini doesn't seem to have the if-then block i need so its really confusing me.
can anyone help i just need a nice solution for pinning some parts of fractured wall to the floor maybe based on a proximity value or a group or something so i dont have to manually enter all the pieces as active=0
i cant supply a scene sadly as i'm in work and cant upload anything. But its a pretty simple ball hits wall scene really :/
really confused by this
ant