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Found 2 results

  1. hey! is there a way of limiting or killing the contribution of pop force in an axis?
  2. Is there a way to freeze the transforms of a curl noise in a DOP popvop? I am running a point sim and my source emitter object is animated and rotated in world space. When the points emit, the curl noise added to the point position slides. I'm really not sure what to do in the popvop to freeze the...
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