Just curious if anyone has recreated fStretch or similar a volume preservation method inside Houdini?
fStretch -
Softimage version -
Are there any papers on this sort of thing?
Hey guys,
Let's say I want to emmit a fluid from a star shapped emmiter. As soon as I hit Emit Particle Fluid, from the shelf, the shape is converted to a volume, getting fat.
Is there a way to preserve the original shape?
Thx,
Alvaro